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The gendered identity of South African video arcades, games and their users.

dc.contributor.advisorPrinsloo, Jeanne.
dc.contributor.authorMostert, Jeanette Lesley.
dc.date.accessioned2012-07-17T07:04:44Z
dc.date.available2012-07-17T07:04:44Z
dc.date.created2001
dc.date.issued2001
dc.descriptionThesis (M.Ed.)-University of Natal, Durban, 2001.en
dc.description.abstractThis research investigates the gendered nature of video arcades and video games, in relation to the perceptions and attitudes of the users to them. Video arcades are relatively recent sites of leisure and engagement with electronic games. Very little research (if any) in this area has been done in South Africa. This research is concerned with both media and gender and draws on a theoretical framework informed by poststructural understandings of gender construction and discourse. The research also examines users' habits and attitudes to and perceptions of the video arcades, the games and their narrative scenarios, in relation to gendered behaviours. As a Media Educator, these findings reinforce the researcher's belief in an urgent need for Media Education in South African schools.en
dc.identifier.urihttp://hdl.handle.net/10413/5787
dc.language.isoenen
dc.subjectVideo games--Social aspects.en
dc.subjectGender identity in mass media.en
dc.subjectMass media--Study and teaching.en
dc.subjectTheses--Education.en
dc.titleThe gendered identity of South African video arcades, games and their users.en
dc.typeThesisen

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