Esports: the consumers’ awareness levels of esports in South Africa.
Date
2020
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Abstract
Esports is a growing industry that has many misconceptions that create a lack of
awareness and a negative perception of esports in South Africa. The study aims to
examine the consumers’ awareness, knowledge, attitudes and perceptions of esport
activities in South Africa and how these factors affect the esports businesses ability
to attract the esport consumer. The target sample size of the population was 384
consumers. This study used a quantitative approach to gather data through a selfadministered
online questionnaire that was developed using google forms, this
enabled the responses to be recorded anonymously. Two hundred and one
respondents responded to the questionnaire. The misconception of consumers not
knowing about esports, was proven wrong due to consumers gaining knowledge
mainly through online gaming communities. The awareness of esports amongst
consumers were high, however the associations and organisations were not as well
known. It was evident that 99.5% were aware of esports and 93.5% would classify
esports as a sport. It is important for consumers to be aware of other associations as
these associations help to ensure the level of esports is at a professional level and
will enable them to identify which organizations are credible. The respondents’
attitudes attitude towards esports was positive and that they were not affected by
external social factors towards the sport. The study revealed that advertising in the
esports market is not as effective as it should be as consumers felt they were not as
impactful as mainstream techniques. The study recommends the creation of
awareness about esports to the greater populace via more traditional media to
penetrate and correct the various social norms.
Description
Masters Degree. University of KwaZulu-Natal, Durban.